|Author: David Tullius|
|Posted: February 8, 2016 at 11:03AM|
HvZ: The Colony starts at 12 am Wednesday. The optional mission 0 will begin at 12 am and the Mission 1 briefing starts at 8 pm.
After Mission 0 ends a poll will open for all human players. You will be given a list of missions to choose from. Each Mission is tied to a survivor that grants the humans a bonus. For Missions 1, 2 and 3 you will decide via voting which perks you think you need. Choose wisely; there are more people than you have space for in your colony and as such you will not be able to attain them all. A list of these missions will become available after Mission 0. Success or failure at Mission 0 may impact these choices.
Humans are restricted to non-electric blasters until such time as you choose to (or choose not to) complete a mission to unlock them.
Finally, the rules concerning day to day play and blasters has been altered.
NO BLASTERS IN BUILDINGS. No blasters may be carried inside campus buildings ,except for your own residence hall, concealed or otherwise. Use socks and darts only if you intend to go to class.
This means that you may not under any circumstances enter a campus building with your blaster. Ever. You can use a blaster during the day, however you must not bail into a building to escape zombies. I strongly recommend that you carry more than a few socks to your classes. Also, take advantage of the Evacuation System on gsuhvz.com here. Use the resources in your fellow humans and escort each other to class if possible.
We understand that this limits the human's ability to defend themselves during day to day. This rule is not likely to change any time soon. If you see a player attempting to enter a building with a blaster STOP THEM. Campus PD is taking this extremely seriously. IF we find anyone in violation of this rule you will be summarily dismissed from the game.
We thank you for your cooperation and look forward to a thrilling iteration of Humans Veersus Zombies @ GSU